Sniper City updates
Patch notes for Sniper City, newest first.
New in solo matches
- A 10-second match briefing with the rules. It can be skipped.
- Half-time air drop with the AWM: three bullets, one shot kills, shots pass through walls.
- Scope vision: 30 seconds of thermal and night vision per match.
- RPG-7 with two rockets.
- Three dogs tied on rooftops that you can unleash and send after an enemy.
- A once-per-match prayer to the angel.
- Lucifer, earned with three gun kills in a row.
- Drifting fog banks and a red glint from snipers aiming at you.
Combat
- Rifle bullets in solo matches now take time to arrive and drop over distance. The scope shows marks for 50, 100 and 150 metres.
- Kill cam: when another sniper kills you, the view cuts to them and looks back down the shot.
- Aim assist on touch screens gently pulls toward a visible enemy while you aim. It can be turned off on the title screen.
The city
- Neon signs in red and white hang off the buildings.
- Windows in the far towers switch on and off, and their light now shows through the fog.
- Air-conditioner units with turning fans, antennas with red warning lamps, and washing on poles and lines.
- Headlights and tail lights move along the streets below, and aircraft cross overhead.
Controls
- New phone layout: fixed joystick, sprint lock, weapon slots and a swipe menu for the decoy and playing dead.
- New first-person arms and a Desert Eagle sidearm.
- Every on-screen button can be moved, resized or hidden, including the Lucifer, dog and skip buttons.
Fixes
- Pausing no longer resets the air drop, dogs, rockets, prayer or scope vision.
- Rifle ammunition is restored correctly after the AWM.
- Dogs follow the rooftops, jumps, ladders and cables. They no longer run through walls.
- Rockets hit reliably at low frame rates.
- The game's files now load when you press Play, so the page opens faster.
- Solo-only models are downloaded only when a solo match starts.